Changelog
Update v2.0:
- Release of sw_lib functionality
- Shared code moved to sw_lib
- Installation information has been moved to .install folders
- PolyZone is no longer required (except fishing). Polyzones now use ox_lib
- Majority of resource config options are now within sw_lib
- All scripts are now reworked to better utilise ox_lib over QB
- Fixed bugs relating to jobs not working when using ox_target
- Future-proofing for scripts has been added using sw_lib
- Open-source scripts are now available at https://github.com/SW-Scripts
Update v1.7:
- Added on/off duty toggle customisation code to shared.lua
- Added config option to disable auto clocking off-duty when leaving duty zone
Update v1.6:
- Added Notify messages to shared.lua to grant customisation
- Added ItemBox(s) to shared.lua to grant customisation
Update v1.5:
- Full script re-write
- Custom grapevine prop interactions
- Grand Cru and Chubbfast have been opened up
- Functions opened up to be configurable
- New customisable consumable system
Update v1.4:
- Added locales
- Now auto-detects if you own SW-Beekeeping
Update v1.3:
- Fixed wine consumables system
Update v1.2:
- Optimised Target system
Update v1.1:
- New Wine: Grand Cru and Cava Brut
- Macabeo grapes are now not exclusive to custom wines
- They can now be made into Cava Brut sparkling wine
- Grand Cru is another wine lockable by CitizenID
Update v1.0:
- Pick grapes from the Marlowe Vineyard
- Ferment grapes into a multitude of different wines
- Sell to players or the NPC buyers
- Custom .ymap is included adding additional barrels
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