Changelog

v2.1

- Optimised script with more sw_lib code
- Added additional QBox compatibility
- Re-added missing wine items
- Improved target zones and distancing

v2.0

- Release of sw_lib functionality
- Shared code moved to sw_lib
- Installation information has been moved to .install folders
- PolyZone is no longer required (except fishing). Polyzones now use ox_lib
- Majority of resource config options are now within sw_lib
- All scripts are now reworked to better utilise ox_lib over QB
- Fixed bugs relating to jobs not working when using ox_target
- Future-proofing for scripts has been added using sw_lib

v1.7

- Added on/off duty toggle customisation code to shared.lua
- Added config option to disable auto clocking off-duty when leaving duty zone

v1.6

- Added Notify messages to shared.lua to grant customisation
- Added ItemBox(s) to shared.lua to grant customisation

v1.5

- Full script re-write
- Custom grapevine prop interactions
- Grand Cru and Chubbfast have been opened up
- Functions opened up to be configurable
- New customisable consumable system

v1.4

- Added locales
- Now auto-detects if you own SW-Beekeeping

v1.3

- Fixed wine consumables system

v1.2

- Optimised Target system

v1.1

- New Wine: Grand Cru and Cava Brut
- Macabeo grapes are now not exclusive to custom wines
- They can now be made into Cava Brut sparkling wine
- Grand Cru is another wine lockable by CitizenID

v1.0

- Pick grapes from the Marlowe Vineyard
- Ferment grapes into a multitude of different wines
- Sell to players or the NPC buyers
- Custom .ymap is included adding additional barrels

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