Changelog
v2.1
- Optimised script with more sw_lib code
- Added additional QBox compatibility
- Re-added missing wine items
- Improved target zones and distancing
v2.0
- Release of sw_lib functionality
- Shared code moved to sw_lib
- Installation information has been moved to .install folders
- PolyZone is no longer required (except fishing). Polyzones now use ox_lib
- Majority of resource config options are now within sw_lib
- All scripts are now reworked to better utilise ox_lib over QB
- Fixed bugs relating to jobs not working when using ox_target
- Future-proofing for scripts has been added using sw_lib
v1.7
- Added on/off duty toggle customisation code to shared.lua
- Added config option to disable auto clocking off-duty when leaving duty zone
v1.6
- Added Notify messages to shared.lua to grant customisation
- Added ItemBox(s) to shared.lua to grant customisation
v1.5
- Full script re-write
- Custom grapevine prop interactions
- Grand Cru and Chubbfast have been opened up
- Functions opened up to be configurable
- New customisable consumable system
v1.4
- Added locales
- Now auto-detects if you own SW-Beekeeping
v1.3
- Fixed wine consumables system
v1.2
- Optimised Target system
v1.1
- New Wine: Grand Cru and Cava Brut
- Macabeo grapes are now not exclusive to custom wines
- They can now be made into Cava Brut sparkling wine
- Grand Cru is another wine lockable by CitizenID
v1.0
- Pick grapes from the Marlowe Vineyard
- Ferment grapes into a multitude of different wines
- Sell to players or the NPC buyers
- Custom .ymap is included adding additional barrels
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