Changelog
v2.1
- Optimised script with more sw_lib code
- Added additional QBox compatibility
- Fixed issue with selling items not giving cash
- Allowed knife items to be renamed, to avoid framework differences
v2.0
- Release of sw_lib functionality
- Shared code moved to sw_lib
- Installation information has been moved to .install folders
- PolyZone is no longer required (except fishing). Polyzones now use ox_lib
- Majority of resource config options are now within sw_lib
- All scripts are now reworked to better utilise ox_lib over QB
- Fixed bugs relating to jobs not working when using ox_target
- Future-proofing for scripts has been added using sw_lib
v1.3
- Fixed item name error when accessing hunting cabins
- Framework-free notification system has been built in
- Framework-free item box system has been built in
v1.2
- Added locales
v1.1
- Added ability to configure selling prices
- Prices are based on the weight of the animal, multiplied by a multiplier
v1.0
- Hunt and skin animals are configured in the config.lua
- Sell carcasses directly, or take them to the Slaughterhouse for pelts, meat, and more!
- Carcass quality is defined by hunting method (i.e. headshots, vehicle, etc.)
- Legal and illegal (exotic) traders to sell your wares
- Hunting quality tier system:
- 3 Star Carcass - Headshot with a defined hunting weapon
- 2 Star Carcass - Killed by a hunting weapon
- 2 Star Carcass - Headshot by non-hunting weapon
- 1 Star Carcass - Any way otherwise
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