Changelog
Update v2.0:
- Release of sw_lib functionality
- Shared code moved to sw_lib
- Installation information has been moved to .install folders
- PolyZone is no longer required (except fishing). Polyzones now use ox_lib
- Majority of resource config options are now within sw_lib
- All scripts are now reworked to better utilise ox_lib over QB
- Fixed bugs relating to jobs not working when using ox_target
- Future-proofing for scripts has been added using sw_lib
- Open-source scripts are now available at https://github.com/SW-Scripts
Update v1.3:
- Fixed item name error when accessing hunting cabins
- Framework-free notification system has been built in
- Framework-free item box system has been built in
Update v1.2:
- Added locales
Update v1.1:
- Added ability to configure selling prices
- Prices are based on the weight of the animal, multiplied by a multiplier
Update v1.0:
- Hunt and skin animals are configured in the config.lua
- Sell carcasses directly, or take them to the Slaughterhouse for pelts, meat, and more!
- Carcass quality is defined by hunting method (i.e. headshots, vehicle, etc.)
- Legal and illegal (exotic) traders to sell your wares
- Hunting quality tier system:
- 3 Star Carcass - Headshot with a defined hunting weapon
- 2 Star Carcass - Killed by a hunting weapon
- 2 Star Carcass - Headshot by non-hunting weapon
- 1 Star Carcass - Any way otherwise
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