Changelog
Update v2.0:
- Release of sw_lib functionality
- Shared code moved to sw_lib
- Installation information has been moved to .install folders
- PolyZone is no longer required (except fishing). Polyzones now use ox_lib
- Majority of resource config options are now within sw_lib
- All scripts are now reworked to better utilise ox_lib over QB
- Fixed bugs relating to jobs not working when using ox_target
- Future-proofing for scripts has been added using sw_lib
- Open-source scripts are now available at https://github.com/SW-Scripts
Update v1.8:
- Activity now counts active police correctly
- Added option to use marked money as an item, instead of currency
- Fixed ps-dispatch support
- Added discord webhook log support to record activity
Update v1.7:
- Added Notify messages to shared.lua to grant customisation
- Added ItemBox(s) to shared.lua to grant customisation
- Fixed peds not spawning correctly
Update 1.6:
- Added locales
- Now auto-detects if you own 'SW-TreasureHunt'
- Opened up functions to config file to enhance customisation
Update v1.5:
- Added preparation code for script rework
Update v1.4:
- Major config file overhaul
Update v1.3:
- Brand new shop menu for graverobbers
- Added conmpatibility for 'SW-TreasureHunt'
- Peds now spawn properly on resource start
Update v1.2.1:
- Added compatibility to remove police dispatches
Update v1.2:
- Added compatibility for PS-UI
- Optimised grave location coordinate placement
- Added compatibility for future features
Update v1.1.2:
- Added ability to only rob graves between certain hours
Update v1.1.1:
- Added additional dispatch support
Update v1.1:
- Ability to change animations added
- Ability to change skillbar used
- Fixed issue related to item rewards
Update v1.0:
- Grab a shovel and dig up some graves
- Rob graves for configurable item rewards
- Body snatch graves and sell the bodies for money
- Configurable police dispatch alerts
- Ability to require a certain number of police online
- Shovels have a percentage chance to break
- Skill check compatibility to add some challenge
- Possibility to find skulls in graves named after the occupant
Last updated