Add this alert into your dispatch call config e.g. ps-dispatch/config.lua
['graverobbery'] = {
radius = 0,
sprite = 434,
color = 5,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = true,
flash = false
},
And add this into your dispatch call alerts file e.g. ps-dispatch/alerts.lua
local function GraveRobbery()
local coords = GetEntityCoords(cache.ped)
local dispatchData = {
message = 'Grave Robbery In Progress',
codeName = 'graverobbery',
code = '10-31',
icon = 'fa-solid fa-skull',
priority = 2,
coords = coords,
gender = GetPlayerGender(),
street = GetStreetAndZone(coords),
alertTime = nil,
jobs = { 'leo' }
}
TriggerServerEvent('ps-dispatch:server:notify', dispatchData)
end
exports('GraveRobbery', GraveRobbery)