Changelog
v2.0
- Release of sw_lib functionality
- Shared code moved to sw_lib
- Installation information has been moved to .install folders
- PolyZone is no longer required (except fishing). Polyzones now use ox_lib
- Majority of resource config options are now within sw_lib
- All scripts are now reworked to better utilise ox_lib over QB
- Fixed bugs relating to jobs not working when using ox_target
- Future-proofing for scripts has been added using sw_lib
v1.6
- Added Notify messages to shared.lua to grant customisation
- Added ItemBox(s) to shared.lua to grant customisation
v1.5
- Full script rework
- Added locales
- Now auto-detects compatibility with other SW scripts
- Opened up functions to config file to enhance customisation
v1.4
- Updated target system
- Updated default locations
- Added functionality for future features
v1.3
- Added custom drug models
- Added ability to configure custom props
v1.2
- New built-in drug effects
- Buffs, screen effects, and side effects!
v1.1
- Full script rework
- Script customisation has been improved
- You can now use PS-UI minigames
v1.0
- Process Cocaine, Meth, MDMA, and Moonshine
- Harvest drug fields or resource barrels to gather ingredients
- Yield amounts are fully configurable
- Configurable skill check minigames to add challenge
- Configurable police dispatch alerts to add risk
- Perform weed deliveries around the city for extra money
- Multiple unique weed delivery locations included
Last updated